Guest Conduct & Responsibilities

Updated July 30, 2025

The Gaming Lounge exists as a space for all gamers to find joy in gaming no matter their identity, background, or experience.

 

As part of the Center for Student Involvement and the Division of Student Life, the Alienware Buffalo Esports and Gaming Lounge values the diverse backgrounds, histories, identities, and life experiences of every member of our community. We strive toward inclusive excellence in making our policies, processes, and actions socially just and equitable. We celebrate and embrace differences. We are committed to welcoming and including diverse groups and perspectives in building a climate in which all members can thrive in an environment where they feel at home, welcome and safe.

 

Conduct Guidelines

To ensure the Gaming Lounge remains a positive and inclusive space, Guests agree to the following conduct and responsibilities guidelines when in/around the Gaming Lounge.

 

1.        All gaming is gaming.

a.        All gaming and all gamers are welcome in the Lounge and to use its services. Social or solo gaming is valid. Casual or competitive gaming is valid. All genres of games are valid. No one is more or less of a gamer if they are a competitive esports student-athlete or a casual mobile gamer.

2.        Guests will follow applicable university policies.

a.        Guests will follow the directions of Gaming Lounge staff.

·        Concerns about staff can be discussed with the Senior Coordinator for Gaming Programs and/or the Assistant Director of Student Engagement.

b.       Guests are subject to the applicable university policies, including but not limited to:

·        Student Conduct Code

·        Campus Use of University Facilities

·        Acceptable Use of CU Boulder’s IT Resources

·        Sexual Misconduct, Intimate Partner Violence & Stalking

·        Discrimination and Harassment

c.        Violations of applicable university policy will be reported to the appropriate office, such as Student Conduct & Conflict Resolution or the Office of Institutional Equity and Compliance.

3.        Treat yourself well.

a.        Guests are encouraged to utilize the Lounge in balanced ways to maintain holistic wellbeing financially, academically, socially, physically, and mentally.

b.       Learning to get better at a game can be one of the most rewarding parts of gaming. Be kind as you’re learning the nuances of the game, and it’s okay to be frustrated.

c.        Be mindful of your physical wellbeing:

·        Every 20 minutes, look at something 20 feet away for at least 20 seconds to reduce eye strain.

·        Maintain good posture to prevent injury or strain on the body.

·        Stretch their hands, wrists, arms, legs, backs, and other body parts every 20 minutes.

4.        Treat your fellow gamers well.

a.        Lounge guests agree to follow the AnyKey GLHF Pledge. Guests promise to…

·        Be a good sport whether they win or lose

·        Know that people online are real people and words have real impact

·        Set a positive example with their behavior

·        Speak up against discrimination, hate speech, harassment, and abuse

·        Show integrity by honoring the rules, their opponents, and their teammates

·        Stop, listen, and reassess if told that their words or actions are harmful

·        Respect others, even if others’ sincere opinions are different

b.       Abusive, threatening, discriminatory, or prejudicial behavior is not tolerated.

c.        Guests come from all backgrounds and hold multiple identities, and those identities will not be utilized as insults (yes, even if guests are joking between friends). This also includes any actions that make guests feel uncomfortable such as stalking or harassment. All incidents and reports of protected-class discrimination, harassment, and threats will be reported to Student Conduct & Conflict Resolution and the Office of Institutional Equity and Compliance.

d.       Light banter may happen between teammates and opponents about plays, skills, or action in the game. Banter using identities as an insult or targeting individuals’ identities is unacceptable in the Gaming Lounge (even when joking among friends).

e.        Expressing disappointment about the outcome of a play, match, or game is acceptable. However, shouting at opponents or teammates, excessive cursing, throwing equipment, inflicting physical violence on people or equipment, and other poor-sport behaviors are unacceptable.

f.          Cheating, hacking, and similar illicit gaming activities are prohibited while using in the Gaming Lounge.

5.        Treat the equipment well

a.        Food and drink are not allowed in the Lounge, except for water which must be kept in a closed container.

b.       Guests must dispose of trash and unwanted items in the appropriate bins in the Lounge or elsewhere in the UMC.

c.        Under no circumstances may any equipment in the Gaming Lounge be hit, thrown, tossed, or otherwise intentionally damaged.

d.       Equipment (PC, consoles, controllers, PC peripheries) may not be removed from the Lounge by Guests or those with Lounge reservations, unless prior written approval is given by the Senior Coordinator for Gaming Programs and equipment remains under CSI or Gaming Lounge staff supervision.

e.        Guests may use personal input devices (e.g., mouse, controller, stylus pad) and personal headphones or headsets while using the Gaming Lounge computers. Guests may not connect to or plug into the computers any video devices, speakers, displays, storage devices, USB drives, phones, tablets, laptops, computers or other non-input devices without prior approval from the Senior Coordinator for Gaming Programs.

f.          Guests may not tamper with, subvert, close, or otherwise interfere with the gg.Leap software.

g.        Guests may not download or install hardware or software, including but not limited to: games not found on gg.Leap or through the Gaming Lounge, mods/AddOns, save files, other programs or files.

·   Guests may submit requests for new games, mods, software, or other programs/files to the Gaming Lounge staff.

h.        Guests may be held responsible for repair or replacement costs for damaged or stolen equipment. 

 

Accountability & Consequences

In alignment with the university’s educational mission, the Gaming Lounge will generally extend grace and opportunity for guests to stop, listen and reassess behaviors when violations of the guest conduct guidelines occur. As appropriate, the Gaming Lounge staff will follow the following resolutions steps:

 

 

While grace is given in most situations, there may be situations so severe that require escalation of the lounge resolution steps.

 

Organizations with area or full facility reservations are expected to help uphold the guest conduct guidelines for individuals participating in their reservation. Organizations may be held responsible for the conduct of their guests in the Gaming Lounge, including but not limited to: verbal/written warnings, reports to CSI which may impact organization standing, fines for stolen or damaged materials, and/or cancellation and prohibition of future reservations.

 

Decisions of Gaming Lounge staff may be appealed in writing to the Center for Student Involvement.